Give and Take
Trap Normal

Give and Take

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Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 9, 2026
53± 10/ 100
Power Score
Intrinsic 52
Deck 53

Give and Take — Power Evaluation

Final Score: 53 ± 10 · Confidence: Medium

  • Intrinsic: 52 · Deck: 53 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Recovery/Recursion

Why it scores here

Give and Take converts a Graveyard monster into a Defense-position body on the opponent's side and temporarily raises one of your monsters' Level by that body's Level, so its value is mostly as a Level-manipulation and Graveyard-recursion enabler rather than as board presence. Its breadth is real: 195 of 195 sampled decks run it at about one copy each, spread across 52 archetypes. That deck count confirms accessibility and generic portability, not strength, and the card gives the opponent a body, so the score does not reward the raw ATK/DEF of whatever it summons.

Axis scores

Axis Score Evidence
Accessibility 65 Present in all 195 sampled decks across 52 archetypes at about 1.06 copies per deck, but the card still needs a Trap-zone set and a monster in the Graveyard, so it is not always live (observed).
Combo & Conversion 35 Text describes a Graveyard-to-opponent-field Summon plus a Level boost, but no combo boards were supplied, so conversion into a board is text-only inference (inferred).
Resource Economy 30 Spends one Trap card and returns one Graveyard body to the field with no draw or search, so card advantage is roughly neutral at best (verified).
Effect & Interaction 15 The effect is not a negation, removal, or disruption, and it hands the opponent a monster, so it provides no opponent interaction of its own (verified).
Material Utility 50 Level change lets a Synchro or Xyz setup reach a different Level and the revived monster can serve as material, but no material role combo stats were supplied (inferred).
Resilience & Flexibility 45 Its single Trap-zone activation can be stopped by opponent negation and it depends on a Graveyard monster being present; the Ash Blossom co-listing shows it is paired with interaction, not that it is protected (inferred).
Deck-Building Efficiency 70 One slot, no garnet requirement, and the card is commonly run at one copy, so it is cheap to include in most decks (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 52, Deck ≈ 53, Meta = provisional. Modifiers: Duel Links copy limit (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broad archetype reach: 52 distinct archetypes across 195 decks
  • Single-slot, low-cost include that is easy to run
  • Graveyard body can be recycled into a Level-changing role

Weaknesses

  • Gives the opponent a monster, so it can help the opponent's board
  • Needs a Graveyard monster and a Trap-zone activation, which limits when it is live
  • No recorded combo boards to show it converts into a strong end-board

Counters / choke points

  • Opponent negation of the Trap activation (inferred; no counter data in evidence)

Best use

Level-change and Graveyard-recursion trap in Synchro-capable decks. Decks: Gimmick Puppet, Exodia, Bamboo Sword, Greed, D/D/D, Labrynth, Flamvell, Archfiend, Synchro Event, Mayakashi. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Graveyard monster Special Summoned to opponent's side in Defense Position, plus a temporary Level increase until End Phase; Duel Links legal copies: 1; No combo or guide evidence supplied
  • Observed: Appears in 195 of 195 sampled decks at about 1.06 copies per deck; Spread across 52 distinct archetypes and four gameplay types; Top partners include Ash Blossom & Joyous Spring (44.1%) and Magical Mallet (36.9%)
  • Inferred: Primary role is a Level-change and Graveyard-recursion enabler rather than interaction; Synchro or Xyz benefit from the temporary Level change, based on text alone; Opponent gains a body, which reduces its value as a disruption card
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied usage statistics covers only 2 archetypes (Archfiend, Bamboo Sword), so the historical sample is thin no counter or negation data supplied











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